Fur & Fortune

Gear Weapons

Weapons

Guns are built from a body and parts. The body sets the numbers below; parts and rarity roll on top of them. Rolls show the range an item can roll, from the worst to the best quality.

Assault Rifle

Burrow Rifle

Assault Rifle · full auto

Assault Rifle body, full auto. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
40
Fire rate
375 /min
Mode
full auto
Magazine
30
Reserve
150
Reload
1.6 s
Range
20 m
Spread
3.2°
Crit chance
5%
Crit damage
+50%
Threat
2.05

Rolls Damage −5% to +8% Fire rate −5% to +8%

Ferret SMG

Assault Rifle · full auto

Assault Rifle body, full auto. Takes barrel, magazine, muzzle, optic, grip, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
30
Fire rate
500 /min
Mode
full auto
Magazine
30
Reserve
180
Reload
1.4 s
Range
12 m
Spread
5°
Crit chance
5%
Crit damage
+50%
Threat
1.7

Rolls Damage −5% to +8% Swap speed +0% to +25%

Badger Gunner

Assault Rifle · full auto

Assault Rifle body, full auto. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
36
Fire rate
545 /min
Mode
full auto
Magazine
60
Reserve
240
Reload
3 s
Range
18 m
Spread
4.5°
Crit chance
5%
Crit damage
+50%
Threat
2.45

Rolls Magazine +0 to +20 Fire rate −5% to +6%

Biomech Machine Gun Not in loot

Assault Rifle · full auto

Assault Rifle body, full auto. Takes barrel, magazine, mechanism parts; needs barrel, magazine, mechanism to fire. Not found in loot, the shop or crates.

Damage
30
Fire rate
545 /min
Mode
full auto
Magazine
100
Reserve
400
Reload
3.4 s
Range
18 m
Spread
5°
Crit chance
5%
Crit damage
+50%
Threat
2.5

Vole Carbine

Assault Rifle · full auto

Assault Rifle body, full auto. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
34
Fire rate
429 /min
Mode
full auto
Magazine
30
Reserve
150
Reload
1.5 s
Range
17 m
Spread
3.6°
Crit chance
5%
Crit damage
+50%
Threat
1.95

Rolls Damage −5% to +8% Reload speed +0% to +10%

Marmot DMR

Assault Rifle · semi-auto

Assault Rifle body, semi-auto. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
40
Fire rate
300 /min
Mode
semi-auto
Magazine
24
Reserve
120
Reload
1.9 s
Range
18 m
Spread
1.8°
Crit chance
5%
Crit damage
+50%
Threat
2.2

Rolls Damage −5% to +8% Crit chance +0 to +0.03

Assault Rifle parts (40)

Barrel

  • Tunnel BarrelRange +0 to +3 · Damage +0% to +5%
  • Long Snout BarrelRange +2 to +6 · Spread +5% to −8%
  • Stub BarrelRange −4 to −1 · Swap speed +0% to +20%
  • Golden Gopher BarrelDamage +5% to +12%Legendary signature Gilded Round: ×1.25 damage
  • Sinew BarrelFits Biomech Machine Gun
  • Thick Whisker BarrelRange +0 to +2 · Damage +0% to +3%
  • Fluted Fang BarrelSpread +0% to −6% · Swap speed +0% to +10%

Magazine

  • Kibble ClipMagazine +0 to +5 · Reload speed +0% to +10%
  • Fat Cat MagMagazine +6 to +15 · Reload speed −15% to −5%
  • Hamster DrumMagazine +15 to +35 · Reload speed −30% to −15% · Reserve ammo +0 to +60Fits Burrow Rifle, Badger Gunner, Vole Carbine, Marmot DMR
  • Rib Belt FeedFits Biomech Machine Gun
  • Quick Swap ClipReload speed +5% to +20%
  • Twin ClipMagazine +3 to +8 · Reload speed +0% to +10%

Muzzle

  • Flash HiderSpread +0% to −5%
  • Paw BrakeKnockback +0 to +0.3 · Spread +5% to −8%
  • Hush Puppy Suppressor (suppressed shots)Range −3 to +0 · Damage −8% to −2%
  • Squirrel CompensatorSpread +0% to −6% · Knockback +0 to +0.1
  • Snout ShroudSpread +0% to −4% · Range −1 to +0

Optic

  • Iron EarsAim speed +0% to +15%
  • Red Dot SnootAim speed +5% to +20% · Crit chance +0 to +0.02
  • Eagle Eye ScopeRange +3 to +8 · Aim speed −20% to −5%Fits Burrow Rifle, Badger Gunner, Vole Carbine, Marmot DMR
  • Holo Whisker SightAim speed +0% to +15% · Crit chance +0 to +0.02
  • Reflex NoseAim speed +5% to +18%

Grip

  • Paw GripSpread +3% to −6%
  • Fore Paw GripSpread +0% to −10% · Swap speed −10% to +0%
  • Tug GripAim speed +0% to +12%
  • Angled Paw GripSpread +0% to −5% · Aim speed +0% to +5%
  • Straight Pole GripSpread +0% to −8% · Swap speed −10% to +0%

Stock

  • Tail StockSpread +0% to −8%
  • Folding TailSwap speed +0% to +20% · Spread +5% to +0%
  • Skeleton TailAim speed +5% to +15% · Spread +3% to −3%
  • Burrow Butt StockSpread +0% to −6% · Swap speed −15% to +0%
  • Cheek Pad StockAim speed +0% to +10%

Mechanism

  • Full-Auto Trigger (full auto)Fire rate +0% to +6%
  • Three-Burst Trigger (burst (3 rounds))Damage +0% to +6%
  • Precision Trigger (semi-auto)Damage +8% to +18% · Crit chance +0 to +0.04
  • Overclocked HeartFire rate +4% to +10%Legendary signature Overclocked: ×1.2 fire rate
  • Pulse Trigger (full auto)Fits Biomech Machine Gun
  • Double-Tap Trigger (burst (2 rounds))Damage +0% to +5%
  • Tuned Trigger (full auto)Fire rate +0% to +5%

Pistol

Pocket Pal

Pistol · semi-auto

Pistol body, semi-auto. Takes barrel, magazine, muzzle, optic, grip, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
34
Fire rate
273 /min
Mode
semi-auto
Magazine
14
Reserve
84
Reload
1.2 s
Range
10 m
Spread
3.2°
Crit chance
5%
Crit damage
+50%
Threat
1.35

Rolls Damage −5% to +8% Aim speed +0% to +15%

Hand Cannon

Pistol · semi-auto

Pistol body, semi-auto. Takes barrel, magazine, muzzle, optic, grip, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
62
Fire rate
143 /min
Mode
semi-auto
Magazine
6
Reserve
42
Reload
1.7 s
Range
12 m
Spread
2.6°
Crit chance
5%
Crit damage
+50%
Threat
1.55

Rolls Damage −4% to +10% Crit damage +0 to +0.25

Chipmunk Chatter

Pistol · burst

Pistol body, burst (3 rounds). Takes barrel, magazine, muzzle, optic, grip, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
22
Fire rate
667 /min
Mode
burst (3)
Magazine
24
Reserve
120
Reload
1.4 s
Range
9 m
Spread
5.5°
Crit chance
5%
Crit damage
+50%
Threat
1.6

Rolls Fire rate −5% to +8%

Locker Pistol Not in loot

Pistol · semi-auto

Pistol body, semi-auto. Takes barrel, magazine, mechanism parts; needs barrel, magazine, mechanism to fire. Not found in loot, the shop or crates.

Damage
30
Fire rate
250 /min
Mode
semi-auto
Magazine
12
Reserve
48
Reload
1.3 s
Range
9 m
Spread
3.6°
Crit chance
5%
Crit damage
+50%
Threat
1.35

Marmot Revolver

Pistol · semi-auto

Pistol body, semi-auto. Takes barrel, magazine, muzzle, optic, grip, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
48
Fire rate
200 /min
Mode
semi-auto
Magazine
6
Reserve
36
Reload
2 s
Range
11 m
Spread
2.8°
Crit chance
5%
Crit damage
+50%
Threat
1.5

Rolls Damage −4% to +10% Reload speed +0% to +10%

Pistol parts (34)

Barrel

  • Snub Snout BarrelRange −2 to +0 · Swap speed +0% to +25%
  • Match BarrelRange +1 to +4 · Spread +0% to −8%
  • Ported BarrelSpread +4% to −6% · Knockback +0 to +0.2
  • Lucky Paw BarrelDamage +6% to +12%Legendary signature Lucky Paw: ×1.5 crit chance
  • Locker BarrelFits Locker Pistol
  • Heavy Slide BarrelRange +0 to +2 · Aim speed −5% to +0%
  • Slim Whisker BarrelRange −1 to +1 · Swap speed +0% to +15%

Magazine

  • Flush ClipMagazine +0 to +3
  • Long Tail MagMagazine +4 to +10 · Reload speed −10% to +0%
  • Speed LoaderReload speed +5% to +20%
  • Locker ClipFits Locker Pistol
  • Double StackMagazine +2 to +6 · Reload speed −5% to +0%
  • Quick Drop ClipReload speed +5% to +15%

Muzzle

  • Crowned MuzzleSpread +0% to −4%
  • Kick CompensatorKnockback +0 to +0.15
  • Whisker Whisper Suppressor (suppressed shots)Damage −6% to −1%
  • Flash ConeSpread +0% to −3%
  • Mini BrakeKnockback +0 to +0.1 · Spread +0% to −4%

Optic

  • Notch SightsAim speed +0% to +12%
  • Button Nose DotAim speed +5% to +18% · Crit chance +0 to +0.02
  • Laser WhiskerSpread +0% to −6%
  • Holo DotAim speed +0% to +15%
  • Glow NotchAim speed +0% to +10% · Crit chance +0 to +0.02

Grip

  • Paw GripSpread +3% to −5%
  • Stippled GripSwap speed +0% to +20%
  • Weighted GripKnockback +0 to +0.1 · Aim speed −5% to +0%
  • Rubber GripSpread +0% to −4%
  • Cord Wrap GripSwap speed +0% to +15% · Spread +2% to +0%

Mechanism

  • Single-Action Trigger (semi-auto)Damage +0% to +6%
  • Hair Trigger (semi-auto)Fire rate +0% to +10%
  • Chatter Burst Trigger (burst (3 rounds))Damage +0% to +4%
  • Locker Trigger (semi-auto)Fits Locker Pistol
  • Double-Action Trigger (semi-auto)Damage +0% to +4%
  • Match Trigger (semi-auto)Damage +2% to +6% · Crit chance +0 to +0.02

Sniper

Owl Bolt

Sniper · bolt action

Sniper body, bolt action. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
140
Fire rate
40 /min
Mode
bolt action
Magazine
5
Reserve
20
Reload
2.8 s
Range
34 m
Spread
0.7°
Crit chance
5%
Crit damage
+50%
Threat
2.7

Rolls Damage −4% to +8% Crit damage +0 to +0.4

Hawk Marksman

Sniper · semi-auto

Sniper body, semi-auto. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
78
Fire rate
109 /min
Mode
semi-auto
Magazine
10
Reserve
40
Reload
2.2 s
Range
28 m
Spread
1.1°
Crit chance
5%
Crit damage
+50%
Threat
2.3

Rolls Fire rate −5% to +8%

Heron Lever

Sniper · bolt action

Sniper body, bolt action. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
105
Fire rate
55 /min
Mode
bolt action
Magazine
6
Reserve
24
Reload
2.4 s
Range
30 m
Spread
0.9°
Crit chance
5%
Crit damage
+50%
Threat
2.5

Rolls Damage −4% to +8% Reload speed +0% to +10%

Sniper parts (36)

Barrel

  • Long Beak BarrelRange +3 to +6 · Aim speed −10% to +0%
  • Fluted Feather BarrelRange +0 to +3 · Aim speed +0% to +10%
  • Heavy Talon BarrelRange +1 to +4 · Spread +0% to −10%
  • Moonshot BarrelDamage +6% to +12% · Range +0 to +4Legendary signature Moonshot: ×1.4 crit damage
  • Match Beak BarrelRange +0 to +3 · Aim speed +0% to +5%
  • Light Plume BarrelRange −1 to +0 · Swap speed +0% to +15%

Magazine

  • Five-Round BoxReload speed +5% to +15%
  • Seven-Round BoxMagazine +1 to +2 · Reload speed −5% to +0%
  • Ten-Round BoxMagazine +3 to +5 · Reload speed −15% to −5%
  • Quick Perch BoxReload speed +5% to +20%
  • Eight-Round BoxMagazine +2 to +4 · Reload speed −10% to −2%

Muzzle

  • Wingbeat BrakeKnockback +0 to +0.3 · Spread +5% to −8%
  • Dusk Flash HiderSpread +0% to −6%
  • Hush Owl Suppressor (suppressed shots)Range −4 to +0 · Damage −8% to −2%
  • Dusk ShroudSpread +0% to −5%
  • Wing CompensatorKnockback +0 to +0.2 · Spread +0% to −4%

Optic

  • 4× Perch ScopeRange +0 to +2 · Aim speed +0% to +12%
  • 8× Eagle ScopeRange +2 to +5 · Aim speed −15% to −5%
  • Night OwlAim speed +0% to +10% · Crit chance +0 to +0.03
  • 6× Roost ScopeRange +0 to +3 · Aim speed −10% to +0%
  • Heat Haze ScopeAim speed +0% to +8% · Crit chance +0 to +0.03

Grip

  • Paw GripSpread +3% to −6%
  • Thumbhole GripAim speed +0% to +12%
  • Perch BipodSpread +0% to −12% · Swap speed −15% to +0%
  • Tripod GripSpread +0% to −10% · Swap speed −10% to +0%
  • Rail GripAim speed +0% to +10%

Stock

  • Cheek Rest StockSpread +0% to −8%
  • Folding Wing StockSwap speed +0% to +20% · Spread +5% to +0%
  • Heavy Roost StockKnockback +0 to +0.2 · Aim speed −10% to +0% · Spread +0% to −10%
  • Adjustable Roost StockSpread +0% to −6% · Aim speed +0% to +5%
  • Skeleton Wing StockSwap speed +0% to +15% · Aim speed +0% to +5%

Mechanism

  • Owl Bolt Action (bolt action)Damage +0% to +6% · Crit chance +0 to +0.03
  • Straight-Pull Bolt (bolt action)Fire rate +5% to +15%
  • Hawk Semi Trigger (semi-auto)Fire rate +0% to +10% · Damage −6% to +0%
  • Heavy Pull Bolt (bolt action)Damage +2% to +8% · Fire rate −10% to +0%
  • Match Bolt (bolt action)Damage +0% to +5% · Crit chance +0 to +0.03

Shotgun

Boar Pump

Shotgun · pump action

Shotgun body, pump action, 6 pellets a shot. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
80 × 6
Fire rate
67 /min
Mode
pump action
Magazine
8
Reserve
48
Reload
1.8 s
Range
7.5 m
Spread
10°
Crit chance
5%
Crit damage
+50%
Threat
2

Rolls Damage −5% to +8% Reload speed +0% to +12%

Goose Auto

Shotgun · semi-auto

Shotgun body, semi-auto, 6 pellets a shot. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
64 × 6
Fire rate
167 /min
Mode
semi-auto
Magazine
10
Reserve
50
Reload
2.2 s
Range
7 m
Spread
12°
Crit chance
5%
Crit damage
+50%
Threat
2.2

Rolls Fire rate −5% to +8%

Twin Snout

Shotgun · semi-auto

Shotgun body, semi-auto, 8 pellets a shot. Takes barrel, magazine, muzzle, optic, grip, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
96 × 8
Fire rate
200 /min
Mode
semi-auto
Magazine
2
Reserve
30
Reload
1.6 s
Range
6 m
Spread
14°
Crit chance
5%
Crit damage
+50%
Threat
1.8

Rolls Damage −4% to +10%

Ram Lever

Shotgun · pump action

Shotgun body, pump action, 6 pellets a shot. Takes barrel, magazine, muzzle, optic, grip, stock, mechanism parts; needs barrel, magazine, mechanism to fire.

Damage
72 × 6
Fire rate
100 /min
Mode
pump action
Magazine
6
Reserve
36
Reload
2 s
Range
7.5 m
Spread
11°
Crit chance
5%
Crit damage
+50%
Threat
2

Rolls Damage −5% to +8% Fire rate −5% to +8%

Shotgun parts (36)

Barrel

  • Sawn Snout Barrel (8 pellets)Range −1 to +0 · Swap speed +0% to +20%
  • Field Barrel (6 pellets)Range +0 to +1 · Damage +0% to +5%
  • Slug Barrel (1 pellets)Damage +60% to +90% · Range +6 to +10
  • Dragon SnoutDamage +5% to +12%Legendary signature Dragon's Breath: ×1.2 damage
  • Long Field Barrel (6 pellets)Range +0 to +1 · Damage +0% to +4%
  • Cut-Down Barrel (8 pellets)Range −1 to +0 · Swap speed +0% to +15%

Magazine

  • Shell TubeMagazine +0 to +2
  • Long Shell TubeMagazine +2 to +4 · Reload speed −10% to +0%
  • Trough Box MagMagazine +2 to +6 · Reload speed +10% to +25%Fits Boar Pump, Goose Auto, Ram Lever
  • Shell DrumMagazine +3 to +6 · Reload speed −10% to +0%Fits Boar Pump, Goose Auto, Ram Lever
  • Side SaddleReload speed +5% to +15%

Muzzle

  • Cylinder ChokeSpread +10% to +0%
  • Modified ChokeSpread +0% to −10%
  • Full ChokeSpread −10% to −22% · Range +1 to +3
  • Improved CylinderSpread +0% to −6%
  • Duckbill SpreaderSpread +5% to +10%

Optic

  • Bead SightAim speed +0% to +12%
  • Ghost RingAim speed +5% to +15% · Swap speed −5% to +0%
  • Truffle DotAim speed +0% to +10% · Crit chance +0 to +0.02
  • Red BeadAim speed +0% to +10%
  • Peep SightAim speed +3% to +12%

Grip

  • Paw GripSpread +3% to −6%
  • Corn Wrap GripSpread +0% to −5% · Swap speed −10% to +0%
  • Pistol GripSwap speed +0% to +20%
  • Vertical GripSpread +0% to −5%
  • Tactical WrapSwap speed +0% to +15%

Stock

  • Full StockSpread +0% to −6%
  • Folding StockSwap speed +0% to +20% · Spread +5% to +0%
  • Recoil Pad StockKnockback +0 to +0.25
  • Pistol Brace StockSwap speed +0% to +20%
  • Thumbhole StockSpread +0% to −5% · Knockback +0 to +0.1

Mechanism

  • Farm TriggerDamage +0% to +5%
  • Light TriggerFire rate +0% to +10%
  • Heavy HammerDamage +2% to +8% · Fire rate −8% to +0%
  • Slam Fire TriggerFire rate +0% to +8%
  • Fine TriggerDamage +0% to +4%

Bazooka

Burrow Tube

Bazooka · semi-auto

Bazooka body, semi-auto. Takes barrel, optic, grip, stock, mechanism, warhead parts; needs barrel, mechanism, warhead to fire.

Damage
180
Fire rate
27 /min
Mode
semi-auto
Magazine
1
Reserve
6
Reload
3.2 s
Range
14 m
Spread
2.2°
Crit chance
5%
Crit damage
+50%
Threat
3.4

Rolls Damage −5% to +8%

Mole Launcher

Bazooka · semi-auto

Bazooka body, semi-auto. Takes barrel, magazine, optic, grip, stock, mechanism, warhead parts; needs barrel, magazine, mechanism, warhead to fire.

Damage
120
Fire rate
55 /min
Mode
semi-auto
Magazine
4
Reserve
12
Reload
3.8 s
Range
13 m
Spread
3°
Crit chance
5%
Crit damage
+50%
Threat
3.4

Rolls Reload speed +0% to +10%

Biomech Rocket Pod Not in loot

Bazooka · semi-auto

Bazooka body, semi-auto. Takes barrel, mechanism, warhead parts; needs barrel, mechanism, warhead to fire. Not found in loot, the shop or crates.

Damage
140
Fire rate
27 /min
Mode
semi-auto
Magazine
1
Reserve
12
Reload
2.6 s
Range
22 m
Spread
2°
Crit chance
5%
Crit damage
+50%
Threat
3.4

Twin Pod

Bazooka · semi-auto

Bazooka body, semi-auto. Takes barrel, optic, grip, stock, mechanism, warhead parts; needs barrel, mechanism, warhead to fire.

Damage
130
Fire rate
38 /min
Mode
semi-auto
Magazine
2
Reserve
8
Reload
3.4 s
Range
13 m
Spread
2.6°
Crit chance
5%
Crit damage
+50%
Threat
3.4

Rolls Damage −5% to +8% Reload speed +0% to +10%

Bazooka parts (39)

Barrel

  • Burrow BarrelRange +0 to +2
  • Long Tunnel BarrelRange +2 to +5 · Swap speed −10% to +0%
  • Stub Tube BarrelRange −3 to −1 · Swap speed +0% to +20%
  • Gullet TubeFits Biomech Rocket Pod
  • Heavy Burrow BarrelRange +0 to +2 · Swap speed −10% to +0%
  • Light Tunnel BarrelRange −1 to +0 · Swap speed +0% to +15%

Magazine

  • Quick Feed CassetteReload speed +5% to +15%
  • Heavy CassetteReserve ammo +2 to +4 · Reload speed −10% to +0%
  • Snap DrumSwap speed +0% to +15%
  • Belt CassetteReload speed +5% to +12%
  • Big Mouth CassetteReserve ammo +1 to +3 · Reload speed −10% to −2%

Optic

  • Iron EarsAim speed +0% to +12%
  • Red Dot SnootAim speed +5% to +15%
  • Mole RangefinderRange +1 to +3 · Aim speed −10% to +0%
  • Holo Burrow SightAim speed +0% to +15%
  • Laser Whisker DesignatorAim speed +0% to +8% · Spread +0% to −5%

Grip

  • Paw GripSpread +3% to −6%
  • Fore Paw GripSpread +0% to −8% · Swap speed −10% to +0%
  • Carry StrapSwap speed +0% to +20%
  • Straight Pole GripSpread +0% to −6%
  • Sling GripSwap speed +0% to +15%

Stock

  • Shoulder PadSpread +0% to −8%
  • Folding BraceSwap speed +0% to +20% · Spread +5% to +0%
  • Burrow BraceKnockback +0 to +0.3
  • Cheek PadAim speed +0% to +8%
  • Heavy Shoulder CupKnockback +0 to +0.2 · Spread +0% to −5%

Mechanism

  • Single IgniterDamage +0% to +5%
  • Quick IgniterFire rate +0% to +10%
  • Heavy IgniterDamage +3% to +8% · Fire rate −8% to +0%
  • Spasm IgniterFits Biomech Rocket Pod
  • Match IgniterDamage +2% to +6%
  • Rapid IgniterFire rate +0% to +8% · Damage −3% to +0%

Warhead

  • Frag Acorn (4.5 m blast)Damage +0% to +10%
  • Big Bang (6 m blast)Damage −20% to −8%
  • Breacher (2.5 m blast)Damage +15% to +35%
  • Comet Nut (5 m blast)Legendary signature Comet Tail: ×1.3 damage
  • Spore Warhead (3.5 m blast)Fits Biomech Rocket Pod
  • Cluster Nut (4 m blast)Damage −5% to +5%
  • Thermo Acorn (5.5 m blast)Damage −12% to −4%