Bouncy Rounds
Special
Ricochet: On hit, 25% chance: 50% of the hit's damage bounces to 1 other enemy within 6 m
Gear Modules
Modules slot into weapons, melee, throwables and armour by rarity. Some add a stat roll, some a triggered effect.
Special
Ricochet: On hit, 25% chance: 50% of the hit's damage bounces to 1 other enemy within 6 m
Special
Chain Lightning: On hit, 15% chance: 35% of the hit's damage arcs to up to 3 other enemies within 5 m
Special
Explosive Kills: On a kill: 60% of the killing damage bursts in a 2.5 m blast
Special
Ammo Recovery: On a kill, 50% chance: +3 rounds back into the magazine
Special
Crit Healing: On a crit: heal 4 HP
Special
Rolls Aim speed +0% to +10%
Special
Rolls Swap speed +0% to +30% Reload speed +0% to +8%
Impact
Rolls Damage +0% to +10%
Impact
Rolls Stagger +0% to +20%
Impact
Rolls Knockback +0% to +20%
Handling
Rolls Attack speed +0% to +10%
Handling
Rolls Reach +0 to +0.3
Handling
Rolls Charge time +0% to +15%
Effect
Rolls Crit chance +0 to +0.04
Effect
Rolls Crit damage +0 to +0.25
Effect
Rolls Structure damage +0% to +30%
Payload
Rolls Damage +0% to +15%
Payload
Rolls Radius +0% to +15%
Payload
Rolls Charges +0 to +1
Delivery
Rolls Throw range +0% to +20%
Delivery
Rolls Duration +0% to +20%
Delivery
Rolls Radius +0 to +0.5
Effect
Rolls Control time +0% to +20%
Effect
Rolls Damage +0% to +10%
Effect
Rolls Duration +0 to +1
Protection
Rolls Armour +0% to +12%
Protection
Rolls Bullet resist +0 to +0.03
Protection
Rolls Explosive resist +0 to +0.03
Utility
Rolls Stamina +0 to +10
Utility
Rolls Cooldown reduction +0 to +0.04
Utility
Rolls Footstep noise −2 to +0
Special
Rolls Armour regen +0% to +20%
Special
Rolls Dodge chance +0 to +0.03
Special
Rolls Control resist +0 to +0.1