Fur & Fortune

Gear Throwables

Throwables

Six kinds, three of each. Charges refill at the start of every heist. Rolls show the range an item can roll, from the worst to the best quality.

Frag

Acorn Grenade

Frag

Frag: blasts 1.2 s after landing for 90 damage in 6 m. 2 per heist.

Damage
90
Radius
6 m
Fuse
1.2 s
Charges
2
Throw range
12 m

Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%

Golden Acorn

Frag

Frag: blasts 1.2 s after landing for 90 damage in 6 m. 2 per heist.

Damage
90
Radius
6 m
Fuse
1.2 s
Charges
2
Throw range
12 m

Rolls Damage +5% to +15% Radius +5% to +15% Throw range +5% to +15%

Legendary signature Golden Shrapnel: ×1.3 throwable damage

Pinecone Grenade

Frag

Frag: blasts 1 s after landing for 75 damage in 7 m. 3 per heist.

Damage
75
Radius
7 m
Fuse
1 s
Charges
3
Throw range
12 m

Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%

Smoke

Puffball

Smoke

Smoke: a 6.5 m cloud that blocks sight for 10 s. 2 per heist.

Radius
6.5 m
Lasts
10 s
Charges
2
Throw range
12 m

Rolls Radius −5% to +10% Duration −5% to +15% Throw range −10% to +15%

Stormcloud Puff

Smoke

Smoke: a 6.5 m cloud that blocks sight for 10 s. 2 per heist.

Radius
6.5 m
Lasts
10 s
Charges
2
Throw range
12 m

Rolls Radius +5% to +15% Duration +5% to +15% Throw range +5% to +15%

Legendary signature Stormcloud: ×1.3 throwable radius

Fogger

Smoke

Smoke: a 7.5 m cloud that blocks sight for 8 s. 2 per heist.

Radius
7.5 m
Lasts
8 s
Charges
2
Throw range
12 m

Rolls Radius −5% to +10% Duration −5% to +15% Throw range −10% to +15%

Flash

Flashbulb Snack Can

Flash

Flash: stuns everything within 8 m for 3 s; no damage. 3 per heist.

Radius
8 m
Stun
3 s
Charges
3
Throw range
12 m

Rolls Radius −5% to +10% Control time −5% to +15% Throw range −10% to +15%

Disco Snack Can

Flash

Flash: stuns everything within 8 m for 3 s; no damage. 3 per heist.

Radius
8 m
Stun
3 s
Charges
3
Throw range
12 m

Rolls Radius +5% to +15% Control time +5% to +15% Throw range +5% to +15%

Legendary signature Strobe: ×1.3 control duration

Glitter Bomb

Flash

Flash: stuns everything within 7 m for 3.5 s; no damage. 2 per heist.

Radius
7 m
Stun
3.5 s
Charges
2
Throw range
12 m

Rolls Radius −5% to +10% Control time −5% to +15% Throw range −10% to +15%

Incendiary

Chili Bomb

Incendiary

Incendiary: a 4 m fire zone for 6 s. 2 per heist.

Damage
12
Radius
4 m
Lasts
6 s
Charges
2
Throw range
12 m

Rolls Damage −5% to +10% Duration −5% to +15% Radius −5% to +10%

Dragon Chili

Incendiary

Incendiary: a 4 m fire zone for 6 s. 2 per heist.

Damage
12
Radius
4 m
Lasts
6 s
Charges
2
Throw range
12 m

Rolls Damage +5% to +15% Duration +5% to +15% Radius +5% to +15%

Legendary signature Dragon Breath: ×1.3 throwable damage

Pepper Pot

Incendiary

Incendiary: a 3.5 m fire zone for 5 s. 3 per heist.

Damage
15
Radius
3.5 m
Lasts
5 s
Charges
3
Throw range
12 m

Rolls Damage −5% to +10% Duration −5% to +15% Radius −5% to +10%

Sticky

Gum Bomb

Sticky

Sticky: sticks to an enemy near where it lands, then blasts for 110 damage in 3.5 m. 2 per heist.

Damage
110
Radius
3.5 m
Fuse
1.5 s
Charges
2
Throw range
12 m

Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%

Super Glue Gum

Sticky

Sticky: sticks to an enemy near where it lands, then blasts for 110 damage in 3.5 m. 2 per heist.

Damage
110
Radius
3.5 m
Fuse
1.5 s
Charges
2
Throw range
12 m

Rolls Damage +5% to +15% Radius +5% to +15% Throw range +5% to +15%

Legendary signature Super Glue: ×1.3 throwable damage

Tar Bomb

Sticky

Sticky: sticks to an enemy near where it lands, then blasts for 95 damage in 4 m. 2 per heist.

Damage
95
Radius
4 m
Fuse
1.2 s
Charges
2
Throw range
12 m

Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%

Proximity Mine

Mousetrap Mine

Proximity Mine

Proximity mine: arms after landing and blasts for 120 damage in 4 m when an enemy steps close; lasts 90 s. 2 per heist.

Damage
120
Radius
4 m
Lasts
90 s
Charges
2
Throw range
10 m

Rolls Damage −5% to +10% Radius −5% to +10% Duration −5% to +15%

Giant Snapper

Proximity Mine

Proximity mine: arms after landing and blasts for 120 damage in 4 m when an enemy steps close; lasts 90 s. 2 per heist.

Damage
120
Radius
4 m
Lasts
90 s
Charges
2
Throw range
10 m

Rolls Damage +5% to +15% Radius +5% to +15% Duration +5% to +15%

Legendary signature Giant Jaws: ×1.3 throwable damage

Snap Mine

Proximity Mine

Proximity mine: arms after landing and blasts for 105 damage in 4.5 m when an enemy steps close; lasts 60 s. 3 per heist.

Damage
105
Radius
4.5 m
Lasts
60 s
Charges
3
Throw range
10 m

Rolls Damage −5% to +10% Radius −5% to +10% Duration −5% to +15%