Acorn Grenade
Frag
Frag: blasts 1.2 s after landing for 90 damage in 6 m. 2 per heist.
- Damage
- 90
- Radius
- 6 m
- Fuse
- 1.2 s
- Charges
- 2
- Throw range
- 12 m
Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%
Gear Throwables
Six kinds, three of each. Charges refill at the start of every heist. Rolls show the range an item can roll, from the worst to the best quality.
Frag
Frag: blasts 1.2 s after landing for 90 damage in 6 m. 2 per heist.
Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%
Frag
Frag: blasts 1.2 s after landing for 90 damage in 6 m. 2 per heist.
Rolls Damage +5% to +15% Radius +5% to +15% Throw range +5% to +15%
Legendary signature Golden Shrapnel: ×1.3 throwable damage
Frag
Frag: blasts 1 s after landing for 75 damage in 7 m. 3 per heist.
Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%
Smoke
Smoke: a 6.5 m cloud that blocks sight for 10 s. 2 per heist.
Rolls Radius −5% to +10% Duration −5% to +15% Throw range −10% to +15%
Smoke
Smoke: a 6.5 m cloud that blocks sight for 10 s. 2 per heist.
Rolls Radius +5% to +15% Duration +5% to +15% Throw range +5% to +15%
Legendary signature Stormcloud: ×1.3 throwable radius
Smoke
Smoke: a 7.5 m cloud that blocks sight for 8 s. 2 per heist.
Rolls Radius −5% to +10% Duration −5% to +15% Throw range −10% to +15%
Flash
Flash: stuns everything within 8 m for 3 s; no damage. 3 per heist.
Rolls Radius −5% to +10% Control time −5% to +15% Throw range −10% to +15%
Flash
Flash: stuns everything within 8 m for 3 s; no damage. 3 per heist.
Rolls Radius +5% to +15% Control time +5% to +15% Throw range +5% to +15%
Legendary signature Strobe: ×1.3 control duration
Flash
Flash: stuns everything within 7 m for 3.5 s; no damage. 2 per heist.
Rolls Radius −5% to +10% Control time −5% to +15% Throw range −10% to +15%
Incendiary
Incendiary: a 4 m fire zone for 6 s. 2 per heist.
Rolls Damage −5% to +10% Duration −5% to +15% Radius −5% to +10%
Incendiary
Incendiary: a 4 m fire zone for 6 s. 2 per heist.
Rolls Damage +5% to +15% Duration +5% to +15% Radius +5% to +15%
Legendary signature Dragon Breath: ×1.3 throwable damage
Incendiary
Incendiary: a 3.5 m fire zone for 5 s. 3 per heist.
Rolls Damage −5% to +10% Duration −5% to +15% Radius −5% to +10%
Sticky
Sticky: sticks to an enemy near where it lands, then blasts for 110 damage in 3.5 m. 2 per heist.
Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%
Sticky
Sticky: sticks to an enemy near where it lands, then blasts for 110 damage in 3.5 m. 2 per heist.
Rolls Damage +5% to +15% Radius +5% to +15% Throw range +5% to +15%
Legendary signature Super Glue: ×1.3 throwable damage
Sticky
Sticky: sticks to an enemy near where it lands, then blasts for 95 damage in 4 m. 2 per heist.
Rolls Damage −5% to +10% Radius −5% to +10% Throw range −10% to +15%
Proximity Mine
Proximity mine: arms after landing and blasts for 120 damage in 4 m when an enemy steps close; lasts 90 s. 2 per heist.
Rolls Damage −5% to +10% Radius −5% to +10% Duration −5% to +15%
Proximity Mine
Proximity mine: arms after landing and blasts for 120 damage in 4 m when an enemy steps close; lasts 90 s. 2 per heist.
Rolls Damage +5% to +15% Radius +5% to +15% Duration +5% to +15%
Legendary signature Giant Jaws: ×1.3 throwable damage
Proximity Mine
Proximity mine: arms after landing and blasts for 105 damage in 4.5 m when an enemy steps close; lasts 60 s. 3 per heist.
Rolls Damage −5% to +10% Radius −5% to +10% Duration −5% to +15%