Toolbox
Toolbox
Place it; each teammate within 3 m can use it once to refill ammo, throwables and gadgets (not Snacks) and repair placed gadgets nearby.
- Charges
- 1
- Use time
- 1.5 s
- Radius
- 3 m
Gear Gadgets
Six fixed gadgets everyone owns from the start: no rarity, no rolls.
Toolbox
Place it; each teammate within 3 m can use it once to refill ammo, throwables and gadgets (not Snacks) and repair placed gadgets nearby.
Voodoo Doll
Place it; phone calls started within 10 m are held for up to 45 s. Destroying the doll (150 HP) releases them.
Electric Collar
Hold E on a restrained civilian for 2 s: they stay put and cannot call or panic.
Sleepbag
Hold E on a downed or unconscious enemy for 2.5 s to bag them: hidden and carryable.
Snack
Hold for 1.2 s to eat: heals 60 HP, up to your max.
Scarecrow
A placed decoy enemies target; 300 / 500 / 800 HP by difficulty.