Fur & Fortune

Gear Armour

Armour

Heavier armour holds more and costs speed and quiet footsteps. Only the worn armour counts; a second one in the Free slot is a swap. Rolls show the range an item can roll, from the worst to the best quality.

Light

Hoodie Vest

Light

Light armour: 25 armour, no move penalty.

Armour
25
Bullet resist
2%
Explosive resist
0%
Move penalty
none
Footstep noise
none

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Padded Scarf

Light

Light armour: 28 armour, 1% slower.

Armour
28
Bullet resist
2%
Explosive resist
1%
Move penalty
−1%
Footstep noise
none

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Ghost Hoodie

Light

Light armour: 25 armour, no move penalty.

Armour
25
Bullet resist
2%
Explosive resist
0%
Move penalty
none
Footstep noise
none

Rolls Armour +5% to +15% Bullet resist +0.01 to +0.03 Explosive resist +0.01 to +0.03

Legendary signature Light Feet: ×1.1 move speed

Windbreaker Wrap

Light

Light armour: 26 armour, no move penalty.

Armour
26
Bullet resist
2%
Explosive resist
0%
Move penalty
none
Footstep noise
none

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Medium

Patrol Vest

Medium

Medium armour: 45 armour, 4% slower.

Armour
45
Bullet resist
5%
Explosive resist
3%
Move penalty
−4%
Footstep noise
+3

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Courier Jacket

Medium

Medium armour: 50 armour, 5% slower.

Armour
50
Bullet resist
5%
Explosive resist
4%
Move penalty
−5%
Footstep noise
+3

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Captain's Vest

Medium

Medium armour: 45 armour, 4% slower.

Armour
45
Bullet resist
5%
Explosive resist
3%
Move penalty
−4%
Footstep noise
+3

Rolls Armour +5% to +15% Bullet resist +0.01 to +0.03 Explosive resist +0.01 to +0.03

Legendary signature Reinforced Weave: ×1.3 max armour

Trench Coat

Medium

Medium armour: 48 armour, 4.5% slower.

Armour
48
Bullet resist
5%
Explosive resist
3.5%
Move penalty
−4.5%
Footstep noise
+3

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Heavy

Bank Vault Plate

Heavy

Heavy armour: 80 armour, 10% slower.

Armour
80
Bullet resist
10%
Explosive resist
8%
Move penalty
−10%
Footstep noise
+8

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Riot Shell

Heavy

Heavy armour: 90 armour, 12% slower.

Armour
90
Bullet resist
10%
Explosive resist
10%
Move penalty
−12%
Footstep noise
+9

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Fortress Plate

Heavy

Heavy armour: 80 armour, 10% slower.

Armour
80
Bullet resist
10%
Explosive resist
8%
Move penalty
−10%
Footstep noise
+8

Rolls Armour +5% to +15% Bullet resist +0.01 to +0.03 Explosive resist +0.01 to +0.03

Legendary signature Self-Mending Plate: ×1.5 armour regen

Bunker Shell

Heavy

Heavy armour: 85 armour, 11% slower.

Armour
85
Bullet resist
10%
Explosive resist
9%
Move penalty
−11%
Footstep noise
+8

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Tactical

Night Ops Rig

Tactical

Tactical armour: 40 armour, 3% slower, +15 stamina, 5% cooldown reduction.

Armour
40
Bullet resist
4%
Explosive resist
4%
Move penalty
−3%
Footstep noise
+1
Stamina
+15
Cooldown reduction
5%

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Gadget Harness

Tactical

Tactical armour: 44 armour, 3% slower, +15 stamina, 5% cooldown reduction.

Armour
44
Bullet resist
4%
Explosive resist
5%
Move penalty
−3%
Footstep noise
+1
Stamina
+15
Cooldown reduction
5%

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02

Phantom Rig

Tactical

Tactical armour: 40 armour, 3% slower, +15 stamina, 5% cooldown reduction.

Armour
40
Bullet resist
4%
Explosive resist
4%
Move penalty
−3%
Footstep noise
+1
Stamina
+15
Cooldown reduction
5%

Rolls Armour +5% to +15% Bullet resist +0.01 to +0.03 Explosive resist +0.01 to +0.03

Legendary signature Deep Pockets: ×1.3 max stamina

Stalker Rig

Tactical

Tactical armour: 42 armour, 3% slower, +15 stamina, 5% cooldown reduction.

Armour
42
Bullet resist
4%
Explosive resist
4.5%
Move penalty
−3%
Footstep noise
+1
Stamina
+15
Cooldown reduction
5%

Rolls Armour −5% to +10% Bullet resist +0 to +0.02 Explosive resist +0 to +0.02