Fur & Fortune

Crews Sloth

Sloth Coming as DLC (Sloth on Steam)

Controller · Slow the world; make every second count.

“Will be there in a minute. Has been there all along.”

  • UltimateSloth Gaze (300 s cooldown, lasts 10 s)
  • PassiveOther Sloths are not slowed by Sloth Gaze.
  • Natural attackClaw
Bonus HP
+40
Bonus armour
+12
Move speed
×0.75
Extra bags
0

Not out yet. Sloth is coming as DLC: wishlist Sloth on Steam. The mutation paths below are designed and may still change before release.

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Ironwood Sloth

Strong at holding one point while the world slows, crowd control near the Sloth, durability inside the Gaze

Weak at slow, loud and easy to spot; worst at getting away; nothing for stealth

Use it for drill and vault holds, defending a downed crewmate, breaking a cop rush at a choke

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth1 of 5
  • Alarm4 of 5
  • Combat3 of 5
  • Objective defence5 of 5
  • Extraction2 of 5

Lv 10 World Stops World Stops or Ironwood Throne

Phantom

Dream Drifter

Strong at moving freely through slowed time, repositioning and grabbing objectives during the Gaze, getting away

Weak at fragile, little sustained damage, its Gaze still slows crewmates unless Shared Dream

Use it for stealth crossings, grabbing loot or a keycard in the Gaze window, bag runs to extraction

Body −10%, less HP and armour

  • Stealth4 of 5
  • Alarm3 of 5
  • Combat2 of 5
  • Objective defence2 of 5
  • Extraction5 of 5

Lv 10 Slow Motion Slow Motion or Sleepwalker

Apex

Temporal Anchor

Strong at shaping where the slow lands; fields that keep enemies slowed and free crewmates; reliable control

Weak at no extra durability or mobility (the Apex cost); the fields are fixed in place

Use it for holding a corridor after the Gaze ends, protecting the crew's route, controlling elites

Normal body: no Titan durability, no Phantom mobility

  • Stealth3 of 5
  • Alarm4 of 5
  • Combat4 of 5
  • Objective defence3 of 5
  • Extraction3 of 5

Lv 10 Stillness Field Stillness Field or Frozen Moment

Titan

Ironwood Sloth

  1. Lv 1Identity
    Ironwood Sloth

    +20 max HP; while your own Sloth Gaze runs you take 10% less damage

    Cost Titan base: 6% slower, 20% louder, spotted 10% sooner, armour waits 15% longer

    Best Loud holds from the first heist

  2. Lv 2Minor
    Bark Hide

    +10 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Heavy Bough

    Heavy claws shove the target 0.8 m

    Cost Claws swing 8% slower

    Best Pushing a cop off a drill or a downed crewmate

  4. Lv 4Choice: pick one
    Heartwood

    +12% max HP

    Cost 5% slower

    Best Long holds in the open

    Moss Mend

    While your own Gaze runs you heal 4 HP a second

    Cost The Gaze recharges 10% slower

    Best Recovering mid-fight without a medic

  5. Lv 5Defining
    Rooted

    Within 5 m of where you cast the Gaze, while it runs: +25% crowd-control resistance

    Cost Only near the cast point and only during the Gaze

    Best Anchoring a defence point

  6. Lv 6Choice: pick one
    Rooting Gaze

    Casting the Gaze stuns enemies within 5 m for 1.2 s

    Cost The Gaze lasts 2 s less (10 to 8 s)

    Best Breaking a rush at a choke

    Long Gaze

    The Gaze lasts 25% longer (10 to 12.5 s)

    Cost The Gaze recharges 15% slower

    Best Long drill waits under fire

  7. Lv 7Choice: pick one
    Ironwood Shelter

    Allies within your Rooted area take 10% less damage while your Gaze runs

    Cost While your Gaze runs you move 10% slower

    Best Covering a revive or a crewmate at the drill

    Gnarled Claws

    Claws deal 25% more while your Gaze runs

    Cost Your actions are 10% louder

    Best Clearing slowed cops around you

  8. Lv 8Synergy
    Deadfall

    A heavy claw on a slowed enemy stuns it for 0.8 s

    Best Locking down the one cop who reached you

  9. Lv 9Choice: pick one
    Living Barricade

    During your Gaze, enemies inside your Rooted area are pushed 1.5 m out of it

    Cost The Gaze recharges 10% slower

    Best Keeping cops off the drill

    Deep Roots

    Rooted reaches 8 m instead of 5 m and its resistance rises to +35%

    Cost The Gaze lasts 1.5 s less

    Best Holding a wide objective room

  10. Lv 10Evolution: pick one
    World Stops

    the Gaze opens with a full stop around the Sloth instead of only a slow

    Casting the Gaze freezes every enemy within 12 m for 2.5 s before the slow takes over; your claws deal 1.2x to frozen enemies

    Cost The Gaze recharges 20% slower and the cast is 25% louder

    Best Stopping a full assault wave at a hold

    Ironwood Throne

    standing still in the Gaze turns the Sloth into a pulsing freeze anchor that catches each newcomer

    While you stand still during your Gaze, every 2 s enemies within 8 m freeze for 1 s (5 pulses a cast; each enemy at most once every 6 s); your Gaze damage reduction is 1.5x

    Cost Moving stops the pulses; you move 20% slower during the Gaze; the Gaze recharges 10% slower

    Best A long hold on one spot

Phantom

Dream Drifter

  1. Lv 1Identity
    Dream Drifter

    While your own Gaze runs you move 15% faster (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Repositioning while the world crawls

  2. Lv 2Minor
    Soft Fur

    Footsteps 15% quieter

    Best Walking past guards

  3. Lv 3Natural attack
    Drowsy Retreat

    After a claw hit you move 20% faster for 1.5 s

    Cost Claws deal 10% less

    Best Hitting once and stepping out of reach

  4. Lv 4Choice: pick one
    Drift Step

    +10% move speed

    Cost 8% less max HP

    Best Long maps and bag runs

    Dream Cloak

    While your own Gaze runs you are 30% harder to spot

    Cost The Gaze lasts 2 s less (10 to 8 s)

    Best Crossing a guarded room in the Gaze

  5. Lv 5Defining
    Afterimage

    +12% dodge chance while your own Gaze runs

    Cost Only during the Gaze

    Best Slipping through a loud room

  6. Lv 6Choice: pick one
    Long Dream

    The Gaze lasts 20% longer (10 to 12 s)

    Cost The Gaze recharges 10% slower

    Best Long objectives inside one Gaze

    Catnap

    The Gaze recharges 15% faster (300 to 255 s)

    Cost The Gaze lasts 2 s less (10 to 8 s)

    Best Heists with many short pushes

  7. Lv 7Choice: pick one
    Dream Courier

    While your own Gaze runs you pick locks and bag loot 30% faster

    Cost 10% less max armour

    Best Grabbing an objective in the Gaze window

    Dreamer's Rest

    While your own Gaze runs you heal 3 HP a second

    Cost Your Gaze move bonus drops by 5 points

    Best Staying in a fight without a medic

  8. Lv 8Synergy
    Lucid Exit

    When your Gaze ends you are 40% harder to spot for 3 s; a claw kill during your Gaze refunds 10 s of it (3 per cycle)

    Best Leaving the room as the world speeds up

  9. Lv 9Choice: pick one
    Dream Ambush

    Claws on a guard who has not seen you deal 50% more

    Cost Enemies target you 15% more

    Best Quiet takedowns in the Gaze

    Shared Dream

    Crewmates within 6 m of you are not slowed by your Gaze

    Cost The Gaze recharges 10% slower

    Best Moving the crew through a slowed room together

  10. Lv 10Evolution: pick one
    Slow Motion

    the Sloth fights at speed inside a lighter world slow instead of just walking through it

    During your Gaze you move 1.3x faster (on top of Dream Drifter's +15%) and claw 1.3x faster

    Cost NPCs move at 15% instead of 5%; the Gaze lasts 20% less

    Best Fighting through a loud room in slow motion

    Sleepwalker

    the Gaze becomes a stealth crossing tool

    During your Gaze you are 50% harder to spot and move 1.15x faster (on top of Dream Drifter's +15%)

    Cost Claws deal 40% less during the Gaze; the Gaze recharges 15% slower

    Best Crossing a guarded floor in stealth

Apex

Temporal Anchor

  1. Lv 1Identity
    Temporal Anchor

    The Gaze leaves a 6 m anchor field at the cast point; enemies inside when the Gaze ends stay at 40% speed for 4 s more

    Best Holding a corridor after the Gaze

  2. Lv 2Minor
    Steady Clock

    The Gaze recharges 8% faster (300 to 276 s)

    Best Every heist

  3. Lv 3Natural attack
    Clock Claw

    A light claw staggers the target for 0.3 s

    Best Breaking one enemy's swing or aim

  4. Lv 4Choice: pick one
    Wide Anchor

    The field reaches 3 m farther (6 to 9 m)

    Cost The field lingers 1.5 s less

    Best Open rooms and the street

    Deep Anchor

    Enemies in the field crawl at 25% speed instead of 40%

    Cost The field is 2 m smaller (6 to 4 m)

    Best A single doorway or stair

  5. Lv 5Defining
    Skipped Beat

    Enemies inside the field when you cast the Gaze are interrupted for 0.3 s

    Best Stopping reloads and grenade throws

  6. Lv 6Choice: pick one
    Twin Anchors

    A heavy claw during your Gaze drops a second 4 m field at the target, once per cast

    Cost Each field lingers 1 s less

    Best Covering two doors

    Focused Gaze

    The Gaze lasts 2 s longer (10 to 12 s)

    Cost During the Gaze NPCs move at 15% instead of 5%

    Best Long holds when the crew needs time more than a deep slow

  7. Lv 7Choice: pick one
    Stilled Guns

    Enemies inside the field attack 25% slower

    Cost The Gaze recharges 10% slower

    Best Firefights across a held room

    Mending Hour

    Crewmates inside your field heal 3 HP a second while it lasts

    Cost The field lingers 1 s less

    Best Recovering the crew after a push

  8. Lv 8Synergy
    Clear Hours

    Crewmates inside your field are not slowed by your Gaze

    Best Letting the crew fight inside the slow

  9. Lv 9Choice: pick one
    Clockwork Step

    You move 15% faster inside your own field

    Cost The field is 1 m smaller

    Best Repositioning inside a held room

    Time Lock

    Claws deal 20% more to enemies inside your field

    Cost The Gaze recharges 10% slower

    Best Killing what the field holds

  10. Lv 10Evolution: pick one
    Stillness Field

    the world-wide slow becomes a local field that freezes on entry

    The Gaze becomes a field 1.5x wider: enemies entering it freeze for 1.5 s once a cast, then crawl at 5% speed for the rest of the Gaze; crewmates are never slowed

    Cost The world clock never starts: NPCs who never enter the field are not slowed and NPC attacks outside it run at full rate; the Gaze recharges 10% slower

    Best Holding one room completely still

    Frozen Moment

    the end of the Gaze becomes an area stun

    The field lingers 1.5x longer, and when the Gaze ends every enemy inside is stunned for 1.5 s

    Cost The Gaze recharges 20% slower

    Best Ending the slow with a reset for the crew

All crews