Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.
Titan
Strong at a tougher brute in melee, damage over time that thins groups, rampages after a breach
Weak at slow, loud and easy to spot; still low HP and no armour regen of note
Use it for loud brawls in tight rooms, opening a breach and holding it, cleaning up grunts
Body +15%, slower, louder, spotted sooner, slower armour recovery
- Stealth2 of 5
- Alarm3 of 5
- Combat4 of 5
- Objective defence3 of 5
- Extraction3 of 5
Lv 10 Vermin Rampage Rampage Unleashed or Plague Rampage
Phantom
Strong at a single heavy burst bite, slipping through its own breach unseen
Weak at fragile (the lowest HP in the crew), little sustain, protects only itself
Use it for quiet takedowns, ambushes from a breach, escaping through a wall
Body −10%, less HP and armour
- Stealth5 of 5
- Alarm2 of 5
- Combat3 of 5
- Objective defence1 of 5
- Extraction4 of 5
Lv 10 Ghost Burst Ghost Burst or Ghost Escape
Apex
Strong at Ratatatata mastery — longer reach, more walls a cast, chains through rooms; spinning heavy bites
Weak at no extra durability or mobility (the Apex cost); still the Rat's low HP
Use it for cutting a route to the vault or extraction, bypassing doors and guards, splitting a room open
Normal body: no Titan durability, no Phantom mobility
- Stealth4 of 5
- Alarm3 of 5
- Combat2 of 5
- Objective defence2 of 5
- Extraction5 of 5
Lv 10 Ratatatata Overdrive Chain Gnaw or Ratatatata Overdrive