Fur & Fortune

Crews Panda

Panda

Stealth support · Silent paws; mute the room when it matters.

“Calm until the bamboo runs out.”

  • UltimateASMR! (300 s cooldown, lasts 10 s)
  • PassiveSoft Paws: own actions are silent except guns and bombs.
  • Natural attackSonic
Bonus HP
−40
Bonus armour
+0
Move speed
×1
Extra bags
0
Picked in
–
Jobs completed
–

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Thunder Panda

Strong at sonic crowd control on several targets, holding a point with freezes, a tougher Panda

Weak at slow and easy to spot; its guns and bombs are louder (the paws stay silent); slow to recover

Use it for loud holds at a drill, freezing a cop rush at a door, covering a revive

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth2 of 5
  • Alarm4 of 5
  • Combat4 of 5
  • Objective defence4 of 5
  • Extraction2 of 5

Lv 10 Earthshaker Earthshaker or Thunder Mute

Phantom

Silent Shadow

Strong at silence as the weapon, freezing guards before they can react, quiet takedowns

Weak at fragile (−40 HP base and the Phantom cut), little sustained damage, protects only itself unless Shared Hush

Use it for casing, quiet takedowns, stealth objectives, silent loud-phase escapes on Total Silence

Body −10%, less HP and armour

  • Stealth5 of 5
  • Alarm2 of 5
  • Combat2 of 5
  • Objective defence2 of 5
  • Extraction4 of 5

Lv 10 Total Silence Total Silence: Always Silent or Total Silence: Silent Window

Apex

Sound Architect

Strong at shaping sound: lures that move guards, resonance marks that lengthen freezes, a placeable mute zone

Weak at no extra durability or mobility (the Apex cost); lures and zones are fixed in place

Use it for steering patrols off a route, holding a room with resonance freezes, muting one area for the crew

Normal body: no Titan durability, no Phantom mobility

  • Stealth4 of 5
  • Alarm3 of 5
  • Combat3 of 5
  • Objective defence3 of 5
  • Extraction3 of 5

Lv 10 ASMR Resonance ASMR Resonance: Mute Zone or ASMR Resonance: Freeze Lures

Titan

Thunder Panda

  1. Lv 1Identity
    Thunder Panda

    +25 max HP; heavy sonic freezes 0.2 s longer (0.7 to 0.9 s)

    Cost Titan base: 6% slower, 20% louder (guns and bombs only, Soft Paws keeps the paws at 0), spotted 10% sooner, armour waits 15% longer

    Best Loud holds from the first heist

  2. Lv 2Minor
    Bamboo Coat

    +10 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Rolling Thunder

    Heavy sonic hits up to 3 enemies in its cone

    Cost Heavy sonic charges 10% slower

    Best Freezing a pair of cops at a door

  4. Lv 4Choice: pick one
    Bamboo Bulk

    +8% damage reduction

    Cost 5% slower

    Best Objective holds in the open

    Shake It Off

    Heal 1.5 HP a second

    Cost Sonic deals 10% less

    Best Long fights without a medic

  5. Lv 5Defining
    Thunderclap

    The sonic cone widens from 36° to 60°

    Best Catching cops who strafe

  6. Lv 6Choice: pick one
    Booming Hush

    Casting ASMR! staggers enemies within 6 m for 0.6 s

    Cost ASMR! lasts 2 s less (10 to 8 s)

    Best Opening a loud push

    Long Hush

    ASMR! lasts 25% longer (10 to 12.5 s)

    Cost ASMR! recharges 15% slower

    Best Long drill waits

  7. Lv 7Choice: pick one
    Thunder Hide

    While your ASMR! runs you take 10% less damage

    Cost Your guns and bombs are 10% louder

    Best Holding the drill through the Mute

    Deep Freeze

    Heavy sonic freezes 0.3 s longer

    Cost Sonic swings 10% slower

    Best Holding one elite in place

  8. Lv 8Synergy
    Aftershock

    A heavy sonic that freezes its target shoves enemies within 2 m of it 1 m away

    Best Clearing the cops stacked behind the first

  9. Lv 9Choice: pick one
    Long Note

    Sonic reaches 1.5 m farther (6 to 7.5 m)

    Cost The sonic cone narrows by 10°

    Best Freezing cops before they reach you

    Roar Guard

    Allies within 5 m of you take 8% less damage while your ASMR! runs

    Cost ASMR! recharges 10% slower

    Best Covering a revive in a firefight

  10. Lv 10Evolution: pick one
    Earthshaker

    the heavy sonic turns from a forward beam into a stomp around the Panda

    The heavy sonic becomes a stomp: every enemy within 4 m is frozen for 1.3x the heavy freeze and shoved 1.5 m

    Cost The stomp replaces the forward 6 m heavy beam; the heavy charges 25% slower

    Best Getting surrounded at a hold

    Thunder Mute

    ASMR! opens with an area freeze

    Casting ASMR! freezes every enemy within 8 m for 1.5 s; sonic deals 1.25x

    Cost ASMR! lasts 3 s less and recharges 15% slower

    Best Starting a loud fight on your terms

Phantom

Silent Shadow

  1. Lv 1Identity
    Silent Shadow

    Sonic on a guard who has not seen you freezes 50% longer (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Freezing a guard before he turns

  2. Lv 2Minor
    Long Breath

    A 15% larger stamina pool

    Best Long sprints between cover

  3. Lv 3Natural attack
    Hush Strike

    Sonic deals 30% more while any ASMR! runs

    Best Takedowns inside the Mute

  4. Lv 4Choice: pick one
    Quiet Body

    +10% dodge chance

    Cost 8% less max HP

    Best Loud phases where bullets fly

    Unseen

    15% harder to spot

    Cost Sonic deals 10% less

    Best Casting a guarded floor

  5. Lv 5Defining
    Lullaby

    A guard you freeze cannot gain suspicion of you for 2 s after the freeze

    Best Slipping past a guard you had to touch

  6. Lv 6Choice: pick one
    Long Hush

    ASMR! lasts 20% longer (10 to 12 s)

    Cost ASMR! recharges 10% slower

    Best Long quiet objectives

    Quick Hush

    ASMR! recharges 15% faster (300 to 255 s)

    Cost ASMR! lasts 2 s less (10 to 8 s)

    Best Heists with many short loud moments

  7. Lv 7Choice: pick one
    Gag Order

    A guard you freeze cannot shout the alarm for 3 s after the freeze

    Cost Sonic reaches 1 m less (6 to 5 m)

    Best Stopping one guard from calling it in

    Slip Mute

    While your ASMR! runs you are 25% harder to spot

    Cost 6% less max HP

    Best Crossing a room while the guns are quiet

  8. Lv 8Synergy
    Fading Echo

    When your ASMR! ends you are 40% harder to spot for 3 s

    Best Leaving after a loud moment

  9. Lv 9Choice: pick one
    Pressure Point

    Heavy sonic on a frozen guard who has not seen you deals 80% more

    Cost Enemies target you 15% more

    Best Finishing a lone guard in one strike

    Shared Hush

    Allies within 6 m of you are 20% harder to spot while your ASMR! runs

    Cost ASMR! recharges 10% slower

    Best Casing with a partner

  10. Lv 10Evolution: pick one
    Total Silence: Always Silent

    the Panda's own guns are silent all the time instead of only during the Mute

    Your own guns make no sound, ever; unaware freezes last 1.25x as long as Silent Shadow's (1.5x to 1.875x the normal freeze, inside the freeze limits)

    Cost Your guns deal 20% less; ASMR! lasts 4 s less

    Best A loud-capable stealth Panda

    Total Silence: Silent Window

    the Mute leaves a 20 s silent-gun window for the Panda

    After your ASMR! ends your own guns stay silent for 20 s; sonic deals 1.2x during that window

    Cost ASMR! lasts 3 s less and recharges 25% slower

    Best A planned silent push after the Mute

Apex

Sound Architect

  1. Lv 1Identity
    Sound Architect

    A heavy sonic that hits nothing makes a quiet sound (loudness 50) at the end of its reach; guards go to check it

    Best Pulling a patrol off your route

  2. Lv 2Minor
    Clear Tone

    +8% sonic damage

    Best Every fight

  3. Lv 3Natural attack
    Resonance

    A sonic hit marks its target for 3 s; the next freeze on a marked target lasts 30% longer

    Best Holding one guard in a crowd

  4. Lv 4Choice: pick one
    Loud Lure

    Lures reach loudness 65 and pull guards from farther

    Cost Lures recharge in 12 s instead of 8 s

    Best Large floors and long patrols

    Pure Tone

    Sonic reaches 1 m farther (6 to 7 m)

    Cost The sonic cone narrows from 36° to 28°

    Best Freezing a guard across a hall

  5. Lv 5Defining
    Resonant Hush

    While any ASMR! runs your sonic freezes last 25% longer

    Best Holding a room during the Mute

  6. Lv 6Choice: pick one
    Lingering Hush

    For 3 s after your ASMR! ends, guns and bombs within 10 m of where you cast it stay silent

    Cost ASMR! recharges 10% slower

    Best Finishing a drill fight quietly

    Quick Hush

    ASMR! recharges 15% faster (300 to 255 s)

    Cost ASMR! lasts 2 s less (10 to 8 s)

    Best Many short loud moments

  7. Lv 7Choice: pick one
    Resonance Burst

    A freeze on a marked target also freezes enemies within 2 m of it for half as long

    Cost Marks last 1 s less

    Best Packs of grunts

    Decoy Hush

    Casting ASMR! also drops a lure (loudness 60) 15 m ahead in your aim

    Cost ASMR! lasts 2 s less

    Best Moving the guards while the guns are quiet

  8. Lv 8Synergy
    Harmonic

    A sonic hit on a marked target refunds 2 s of ASMR!

    Best Long fights with marks up

  9. Lv 9Choice: pick one
    Echo Step

    You move 12% faster for 2 s after your heavy sonic hits nothing (the swing that throws a lure)

    Cost 6% less max HP

    Best Following up behind a lure

    Deep Resonance

    Marks last 3 s longer and your sonic deals 15% more to marked targets

    Cost Your sonic deals 10% less to unmarked targets

    Best Elites and bosses

  10. Lv 10Evolution: pick one
    ASMR Resonance: Mute Zone

    the map-wide Mute becomes a long placed zone that marks everyone inside

    ASMR! becomes a 14 m mute zone at the cast point that lasts 1.5x longer; every enemy inside is kept marked

    Cost Outside the zone nothing is muted

    Best Holding one room silent for the crew

    ASMR Resonance: Freeze Lures

    lures become freeze traps

    A guard who reaches one of your lures freezes for 1.2 s; lures recharge 1.33x faster

    Cost ASMR! recharges 20% slower

    Best Trapping patrols one by one

All crews