Fur & Fortune

Crews Dog

Dog Coming as DLC (Dog on Steam)

Scout · Track threats and loot; scatter guards with a howl.

“Good boy. Knows exactly where the bag is.”

  • UltimateBark but not bite (300 s cooldown, lasts 10 s)
  • PassiveA red trail to threats and a gold trail to loot.
  • Natural attackBite
Bonus HP
+0
Bonus armour
+4
Move speed
×1.18
Extra bags
0

Not out yet. Dog is coming as DLC: wishlist Dog on Steam. The mutation paths below are designed and may still change before release.

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Pack Guardian

Strong at protecting the crew inside the howl, drawing fire, holding revives and drills

Weak at slow, loud and easy to spot; the howl scatters less far on its shielding builds

Use it for revives under fire, drill and vault holds, escorting a bag carrier

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth1 of 5
  • Alarm4 of 5
  • Combat3 of 5
  • Objective defence4 of 5
  • Extraction3 of 5

Lv 10 Guardian Howl Rally Howl or Challenge Howl

Phantom

Bloodhound

Strong at tracking one target, picking off stragglers, quick chases and quiet takedowns

Weak at fragile, little sustain, protects only itself

Use it for casing and thinning a patrol, catching runners, focusing an elite in loud

Body −10%, less HP and armour

  • Stealth4 of 5
  • Alarm2 of 5
  • Combat3 of 5
  • Objective defence1 of 5
  • Extraction4 of 5

Lv 10 Prey Mark Marked for the Hunt or Lone Prey

Apex

Sonic Shepherd

Strong at a howl that can be shaped, aimed, echoed and repeated; crowd control over whole rooms

Weak at no extra durability or mobility (the Apex cost); single targets and elites shrug it off

Use it for clearing a vault room for a drill, herding guards away from a route, loud holds against crowds

Normal body: no Titan durability, no Phantom mobility

  • Stealth3 of 5
  • Alarm3 of 5
  • Combat2 of 5
  • Objective defence4 of 5
  • Extraction3 of 5

Lv 10 Pack Signal Rally Signal or Sonar Signal

Titan

Pack Guardian

  1. Lv 1Identity
    Pack Guardian

    +15 max HP; allies inside your howl take 5% less damage

    Cost Titan base: 6% slower, 20% louder, spotted 10% sooner, armour waits 15% longer

    Best Loud holds where the crew stands together

  2. Lv 2Minor
    Thick Ruff

    +8 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Guard Bite

    Bites on an enemy within 4 m of an ally deal 30% more

    Best Peeling a cop off a crewmate or a downed ally

  4. Lv 4Choice: pick one
    Shoulder to Shoulder

    Allies within 6 m of you take 6% less damage, howl or not

    Cost You take 4% more damage

    Best Escorting a bag carrier

    Steady Stance

    +20% crowd-control resistance

    Cost Bites 12% slower

    Best Holding through flashes, stuns and shoves

  5. Lv 5Defining
    Watchdog

    While your howl is up, enemies target you 30% more and allies inside take a further 5% less damage

    Cost Only while your howl is up

    Best Drawing fire off a driller

  6. Lv 6Choice: pick one
    Wide Howl

    Howl radius +20% (18 to 21.6 m)

    Cost Howled NPCs flee 2 m less (6 to 4 m)

    Best Covering a spread-out crew

    Long Howl

    The howl lasts 30% longer (10 to 13 s)

    Cost The ultimate recharges 15% slower

    Best Long revives and drill restarts

  7. Lv 7Choice: pick one
    Rescue Bark

    Finishing a revive lets out a bark that shoves every enemy within 8 m 1.5 m away from you

    Cost The ultimate recharges 10% slower

    Best Revives under fire

    Shake It Off

    Armour starts coming back 25% sooner

    Cost −6 max armour

    Best Fights with short breaks behind cover

  8. Lv 8Synergy
    Guardian Rhythm

    During your howl heavy bites shove 0.6 m farther; a bite on an enemy within 4 m of an ally refunds 2 s of the ultimate

    Best Holding a revive circle

  9. Lv 9Choice: pick one
    Iron Ruff

    Allies inside your howl get +20% crowd-control resistance

    Cost You move 8% slower while your howl is up

    Best Holding a point against shield cops and flashes

    Lead the Pack

    You and allies inside your howl move 10% faster

    Cost Howl radius −15%

    Best Moving a bag line through cops

  10. Lv 10Evolution: pick one
    Rally Howl

    the howl turns from a scatter into a shield aura for the crew (short flee, strong ally protection)

    Allies inside your howl take a further 10% less damage and get +25% crowd-control resistance; the howl lasts 1.3x

    Cost Howled NPCs flee 3 m less and the howl radius shrinks 25%

    Best A crew stacked on one objective

    Challenge Howl

    the howl turns into a challenge that draws the enemies' fire onto a tougher Dog

    While your howl is up enemies target you far more (threat +100% in all) and you take 20% less damage; 1.15x max HP

    Cost You move 15% slower while howling and all your actions are 10% louder

    Best Pulling a cop wave off a downed crewmate

Phantom

Bloodhound

  1. Lv 1Identity
    Bloodhound

    Heavy bites mark the target as your prey for 4 s: it gets its own bright trail, seen through walls (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Following one guard's patrol

  2. Lv 2Minor
    Lean Runner

    +5% movement speed

    Best Every route between cover

  3. Lv 3Natural attack
    Hunting Bite

    Bites on an enemy with no other enemy within 5 m of it deal 35% more

    Best Picking off stragglers

  4. Lv 4Choice: pick one
    Run It Down

    While a prey mark is up you move 12% faster

    Cost 8% less max HP

    Best Catching a runner before it reaches help

    Quiet Jaws

    Your bites make 30% less noise

    Cost Bites deal 10% less

    Best Takedowns with another guard in earshot

  5. Lv 5Defining
    Hunter's Read

    The scent refreshes 0.25 to 0.1 s, the trail to the nearest isolated threat turns a second colour, and your prey's trail stays 4 s after its mark ends

    Best Choosing the next target in a patrol

  6. Lv 6Choice: pick one
    Hamstring

    Bites on your prey slow it 30% for 1.5 s

    Cost Prey marks last 1 s less

    Best Runners and fleeing guards

    Lone Wolf

    Hunting Bite deals 55% more instead of 35%

    Cost The target needs 7 m of empty space instead of 5 m

    Best Cleaning up a patrol your howl scattered

  7. Lv 7Choice: pick one
    Blood Rush

    Killing your prey gives +10% dodge chance for 3 s and marks the nearest other enemy within 12 m

    Cost 10% less max armour

    Best Clearing a loud patrol one by one

    Ghost Trail

    After a bite kill you are 30% harder to spot for 3 s

    Cost 6% less max HP

    Best Quiet takedowns in a guarded room

  8. Lv 8Synergy
    Hunter's Howl

    Casting the howl marks the nearest elite or boss inside it, else the nearest enemy, as prey for 6 s; a bite kill on prey refunds 15 s of the ultimate

    Best Opening a loud fight on its toughest enemy

  9. Lv 9Choice: pick one
    Feed on the Hunt

    Killing your prey restores 10 HP (once every 8 s)

    Cost The howl lasts 20% less (10 to 8 s)

    Best Long loud fights with no medic near

    Call the Kill

    Your bites on your prey stagger it for 0.3 s, giving the crew a free window to shoot

    Cost Prey marks last 1 s less

    Best Focus fire with the crew

  10. Lv 10Evolution: pick one
    Marked for the Hunt

    the howl becomes a multi-target hunt mark with only a short scatter

    Your howl also marks up to 3 enemies inside it as prey for 10 s, and your bites on prey deal 25% more

    Cost Howled NPCs flee 3 m less (6 to 3 m, never under 2 m); the ultimate recharges 10% slower

    Best Elite squads and bosses that shrug off fear

    Lone Prey

    the howl splits the prey from its group instead of scattering everyone

    Your howl spares your prey: everyone else flees 2 m farther while the prey stays and is slowed 40%; Hunting Bite's bonus is 1.3x

    Cost 10% less max HP and the howl radius shrinks 30%

    Best Cutting an elite or a guard captain out of a group

Apex

Sonic Shepherd

  1. Lv 1Identity
    Sonic Shepherd

    Howled NPCs flee 25% farther (6 to 7.5 m) and 15% faster (3.2 to 3.7 m/s)

    Best Clearing a vault room for the drill

  2. Lv 2Minor
    Strong Lungs

    Howl radius +10% (18 to 19.8 m)

    Best Every howl

  3. Lv 3Natural attack
    Bark Bite

    A heavy bite barks: other enemies within 4 m of the bitten one flinch (staggered 0.3 s)

    Best Breaking a cop pair at a doorway

  4. Lv 4Choice: pick one
    Focused Howl

    The howl reaches 30% farther in a 120° cone ahead of you

    Cost Nothing beside or behind you flees

    Best Clearing a corridor ahead of the crew

    Long Fear

    Each howl push holds its fear 40% longer (0.45 to 0.63 s)

    Cost Howl radius −20%

    Best Tight rooms full of guards

  5. Lv 5Defining
    Howl Reading

    While your howl is up, trails to threats it did not move (immune, elite, boss) turn a second colour

    Cost Only while your howl is up

    Best Calling which enemy the crew must shoot

  6. Lv 6Choice: pick one
    Herding

    Howled NPCs flee in the direction you face (within 60°) instead of straight away from you

    Cost They flee 15% slower

    Best Herding guards out of a vault or away from a bag pile

    Echo Howl

    When the howl ends it echoes once: a 3 s howl at 60% radius

    Cost The ultimate recharges 15% slower

    Best Holding a point after the first scatter

  7. Lv 7Choice: pick one
    Rally Bark

    Casting the howl gives you and allies inside it +15% movement for 4 s

    Cost The howl lasts 20% less (10 to 8 s)

    Best Moving the crew after a scatter

    Shock Bark

    The bark reaches 6 m instead of 4 m

    Cost Each enemy can be barked at only once every 10 s instead of 6 s

    Best Groups that bunch up on you

  8. Lv 8Synergy
    Call and Response

    Each enemy the howl's first push scares refunds 2 s of the ultimate (up to 20 s a cast); a heavy bite during the howl pushes once more around you

    Best Long loud fights against crowds

  9. Lv 9Choice: pick one
    Silent Whistle

    The howl's sound carries 40% less far

    Cost Howled NPCs flee 2 m less

    Best Scattering a patrol in stealth without waking the next room

    Rising Howl

    The howl grows 1 m a second, up to 6 m more

    Cost It starts 25% smaller

    Best Open lobbies and the street

  10. Lv 10Evolution: pick one
    Rally Signal

    the howl spreads to every ally nearby instead of riding the Dog alone

    Your howl calls the pack: every ally within 25 m carries a 6 m signal howl for 5 s; howled NPCs run 1.2x as fast

    Cost Your own howl is 40% smaller

    Best Crews spread across several rooms

    Sonar Signal

    the howl becomes three long-reaching sonar pulses that reveal enemies instead of a lasting zone

    The howl becomes 3 pulses 2 s apart, each reaching 1.3x as far and showing every enemy it touches to the whole crew through walls for 3 s

    Cost No lasting howl zone between pulses, and each pulse's fear is 20% shorter

    Best Scouting a building before the crew moves in

All crews