Fur & Fortune

Crews Alpaca

Alpaca

Ranged damage · Homing spit; stream while you run.

“Spits facts. Also spits.”

  • UltimateSplit and shit (300 s cooldown, lasts 10 s)
  • PassiveSpit homes toward an enemy in front.
  • Natural attackSpit
Bonus HP
+0
Bonus armour
+12
Move speed
×1
Extra bags
0
Picked in
–
Jobs completed
–

Mutation paths

Each crew levels from 1 to 10 with crew XP (60 / 90 / 130 per heist on Easy / Hard / Insane). Pick one direction per crew: the first pick is free, a change costs 2,000 Gold Coins and keeps the crew's level. The choices at levels 4, 6, 7, 9 and the evolution at level 10 are free to change in the Garage. Every path keeps the crew's natural attack, ultimate and passive.

Titan

Spit Cannon

Strong at heavy artillery — bigger spits, acid pools that deny ground, a stream that fires while planted

Weak at slow, loud and easy to spot; slower spits are easier to dodge; no stealth tools

Use it for holding a drill or vault door against waves, denying a corridor, loud phases at range

Body +15%, slower, louder, spotted sooner, slower armour recovery

  • Stealth1 of 5
  • Alarm4 of 5
  • Combat4 of 5
  • Objective defence5 of 5
  • Extraction2 of 5

Lv 10 Acid Rain Acid Rain — Downpour or Acid Rain — Flood

Phantom

Spit Sprite

Strong at spitting on the move, bursts of speed after hits, evasion during the ultimate

Weak at fragile, less damage per spit, protects only itself unless Escort Bubbles

Use it for kiting cops through a loud floor, bag runs, picking off guards and leaving

Body −10%, less HP and armour

  • Stealth4 of 5
  • Alarm3 of 5
  • Combat3 of 5
  • Objective defence1 of 5
  • Extraction5 of 5

Lv 10 Hit and Run Hit and Run — Running Stream or Hit and Run — Flicker

Apex

Homing Oracle

Strong at reliable ranged damage that finds its targets; focus fire through marks

Weak at no extra durability or mobility (the Apex cost); slow projectiles; weak in stealth

Use it for loud phases, clearing cops around cover, supporting a holder

Normal body: no Titan durability, no Phantom mobility

  • Stealth2 of 5
  • Alarm3 of 5
  • Combat5 of 5
  • Objective defence3 of 5
  • Extraction3 of 5

Lv 10 Smart Salvo Seeker Swarm or Oracle Lock

Titan

Spit Cannon

  1. Lv 1Identity
    Spit Cannon

    +20 max HP; heavy spit hits leave a 1.5 m acid pool for 2 s that deals 4 a second to enemies

    Cost Titan base: 6% slower, 20% louder, spotted 10% sooner, armour waits 15% longer

    Best Denying the ground in front of a hold

  2. Lv 2Minor
    Thick Wool

    +10 max armour

    Best Every loud phase

  3. Lv 3Natural attack
    Big Gob

    Spit deals 20% more

    Cost Spit flies 15% slower (16 to 13.6 m/s)

    Best Slow, heavy targets

  4. Lv 4Choice: pick one
    Caustic Pool

    Acid pools are 0.75 m wider (1.5 to 2.25 m)

    Cost Pools deal 1 less a second

    Best Crowds at a door

    Lingering Acid

    Acid pools last 4 s instead of 2 s

    Cost Spit reaches 15% less far (18 to 15.3 m)

    Best Holding one doorway

  5. Lv 5Defining
    Planted Stream

    The ultimate's stream also fires while you stand still

    Best Holding a position during the ultimate

  6. Lv 6Choice: pick one
    Lobbed Gob

    Heavy spits fly straight to the point you aim at and stagger within 1.5 m where they land

    Cost Heavy spits no longer home

    Best Breaking a cop line behind cover

    Acid Stream

    Stream spits leave acid pools too

    Cost The stream fires 30% slower (0.12 to 0.156 s)

    Best Long ultimate holds

  7. Lv 7Choice: pick one
    Rooted Battery

    +10% damage reduction while standing still

    Cost 5% slower

    Best Planted holds

    Corrosive

    Enemies standing in your acid take 15% more from your spit

    Cost Your actions are 10% louder

    Best Pairing pools with focus fire

  8. Lv 8Synergy
    Acid Moat

    Casting the ultimate drops a 3 m acid pool at your feet for the pool lifetime

    Best Opening a hold with denial

  9. Lv 9Choice: pick one
    Heavy Barrage

    The heavy fires 3 spits instead of 2

    Cost Spit swings 10% slower

    Best Groups of grunts at range

    Acid Bath

    Inside your own acid pool you take 10% less damage

    Cost Pools deal 1 less a second

    Best Standing in the moat you made

  10. Lv 10Evolution: pick one
    Acid Rain — Downpour

    The ultimate rains acid pools on enemies around you

    During the ultimate, once a second a pool drops on up to 3 enemies within your spit range; pools deal 1.5x

    Cost During the ultimate you move 25% slower; the ultimate recharges 15% slower

    Best Holding a room through a wave

    Acid Rain — Flood

    Acid pools become lasting floods that seal ground

    Every acid pool is 1.5x wider and lasts 1.5x longer

    Cost A 0.6 s recovery after each heavy; spit flies 20% slower

    Best Sealing a corridor for a long hold

Phantom

Spit Sprite

  1. Lv 1Identity
    Spit Sprite

    A spit hit gives you 12% more speed for 1.5 s (Phantom base: 10% harder to spot, 4% faster)

    Cost Phantom base: 10% less max HP and armour, a 10% smaller body

    Best Kiting a cop around cover

  2. Lv 2Minor
    Quick Breath

    Stamina refills 15% faster

    Best Sprint, spit, sprint again

  3. Lv 3Natural attack
    Quick Spit

    Spit fires 10% faster

    Cost Spit deals 8% less

    Best Many light hits that feed Spit Sprite

  4. Lv 4Choice: pick one
    Fleet Feet

    Sprinting drains 20% less stamina

    Cost Spit deals 8% less

    Best Long running fights and bag runs

    Skittish

    +10% dodge chance

    Cost 8% less max HP

    Best Loud phases where bullets fly

  5. Lv 5Defining
    Slip Stream

    While your ultimate runs: +8% dodge chance and 20% harder to spot

    Cost Only during the ultimate

    Best Running the stream past a guarded room

  6. Lv 6Choice: pick one
    Long Run

    The ultimate lasts 20% longer (10 to 12 s)

    Cost The ultimate recharges 10% slower

    Best Long kiting runs

    Short Fuse

    The ultimate recharges 15% faster (300 to 255 s)

    Cost The ultimate lasts 2 s less (10 to 8 s)

    Best Many short fights

  7. Lv 7Choice: pick one
    Retreat Volley

    The first light spit after you start a sprint fires 3 spits in a 20° fan

    Cost Spit deals 8% less

    Best Turning to punish a chaser

    Fleet Stream

    You move 15% faster while your ultimate runs

    Cost The stream fires 20% slower

    Best Outrunning a cop line with the stream up

  8. Lv 8Synergy
    Run and Gun

    A spit hit while you are running (over 6.5 m/s: above a walk even with Spit Sprite's burst, below a sprint; walking during the ultimate with Fleet Stream and Running Stream can reach it) refunds 1 s of the ultimate

    Best Long running fights

  9. Lv 9Choice: pick one
    Escort Bubbles

    Allies within 5 m of you get +10% dodge chance while your ultimate runs

    Cost The ultimate recharges 10% slower

    Best Covering a bag carrier

    Glancing Spit

    Spit hits stagger for 0.2 s

    Cost Spit deals 10% less

    Best Interrupting a shooter's aim

  10. Lv 10Evolution: pick one
    Hit and Run — Running Stream

    The ultimate's stream follows every move instead of only sprints

    The stream fires whenever you move (walk or sprint), and you move 1.2x faster during the ultimate

    Cost Stream spits deal 40% less

    Best Fighting on the move through a whole floor

    Hit and Run — Flicker

    Each hit turns into a speed and dodge burst

    Spit Sprite's speed burst is 1.5x and each spit hit also gives +15% dodge chance for 1 s

    Cost Spit deals 15% less and reaches 15% less far

    Best Dancing through a firefight

Apex

Homing Oracle

  1. Lv 1Identity
    Homing Oracle

    Spit homing turns 40% harder and locks the target nearest your aim first

    Best Hitting cops that strafe behind cover

  2. Lv 2Minor
    Steady Spit

    +8% natural damage

    Best Every fight

  3. Lv 3Natural attack
    Oracle Mark

    A spit hit marks its target for 3 s; your homing spits go for marked targets first

    Best Focusing one target in a crowd

  4. Lv 4Choice: pick one
    Twin Spit

    The light spit fires 2 spits 6° apart

    Cost Each deals 35% less

    Best Groups of grunts

    Heavy Gob

    The heavy spit is one big gob: 120% more damage and a 1.5 m stagger splash

    Cost Every spit flies 20% slower

    Best Breaking a cop line at a doorway

  5. Lv 5Defining
    Foresight

    Homing leads moving targets by 0.25 s; a spit whose locked target dies re-locks once onto the nearest target it has not hit

    Best Fast enemies and crowded rooms

  6. Lv 6Choice: pick one
    Long Arc

    Spit reaches 30% farther (18 to 23.4 m)

    Cost Homing turns 15% softer

    Best Long halls and the street

    Tight Arc

    Homing 35% harder and spit 15% faster

    Cost Spit reaches 20% less far

    Best Close fights around cover

  7. Lv 7Choice: pick one
    Walking Stream

    The ultimate's stream also fires while walking

    Cost The stream fires 50% slower (0.12 to 0.18 s)

    Best Holding a position during the ultimate

    Rear Battery

    Rear bubbles fire 5 a second instead of 3 and mark what they hit

    Cost The forward stream cone narrows from 180° to 120°

    Best Covering your back while running

  8. Lv 8Synergy
    Salvo Rhythm

    During the ultimate each spit hit adds 0.1 s (up to 3 s a cast); a natural spit on a marked target refunds 1 s of the ultimate

    Best Long loud fights

  9. Lv 9Choice: pick one
    Oracle's Eye

    Marks last 6 s and your spits deal 20% more to marked targets

    Cost Your spits deal 10% less to unmarked targets

    Best Bosses and elites

    Spit Volley

    Casting the ultimate fires 7 spits in a 70° fan at marked or nearest targets

    Cost The ultimate lasts 30% less

    Best Opening a loud fight

  10. Lv 10Evolution: pick one
    Seeker Swarm

    Hits chain into seeking splits

    Every spit that hits splits into 2 mini-spits (40% damage) that seek the 2 nearest other targets; spit damage 1.15x

    Cost Spits fly 15% slower and reach 15% less far

    Best Crowds of grunts

    Oracle Lock

    The heavy attack becomes a multi-lock salvo

    The heavy spit locks up to 4 targets and fires one spit at each with 2x homing and 50% more damage

    Cost The salvo replaces the double heavy spit and leaves a 1.2 s recovery

    Best Picking elites out of a crowd

All crews